Everything you need to get started.
In this chapter, we're fleshing out the player scene with Idle, Run, and Air states.
This chapter is a Free intro to Steering behavior, available on our YouTube channel as well. I remade it here for your convenience, as the Hook mechanic you will code in the next chapter uses the arrive to steering behavior.
In this series, we're going to create a robust hook mechanic, with an area that detects valid hooking targets, the hook's animation, and the player's hook state.
To round out our character, let's have it spawn and die. A good opportunity to set up some clean foundations for character animation, and to see how we can use the is_active variables to deactivate characters.