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  • get_rect().has_point(...) for rotated nodes?

    August 8, 2022 6:11pm

    Godot

    2 answers

  • Confusion with Godot : Bounding Boxes vs Collision Shapes vs Mesh

    August 8, 2022 4:29pm

    2 answers

  • d
    Game Crashing - Error

    August 8, 2022 2:48pm

    1 answer

  • Question about yellow error messages.

    August 8, 2022 2:15pm

    1 answer

  • n
    Additional enemies behave differently

    August 8, 2022 1:30pm

    1 answer

  • T
    How to change and limit lerp() speed?

    August 8, 2022 1:19pm

    0 answers

  • Z
    A note for those testing their code: Damage animation not firing means a hit missed

    August 7, 2022 9:01pm

    0 answers

  • Z
    Animation key values

    August 7, 2022 8:53pm

    0 answers

  • f
    var rock_random_index := randi() % ROCKS.size()

    August 7, 2022 7:52pm

    2 answers

  • m
    Urm, animation 'Reset' doesn't exit in the animation window

    August 7, 2022 7:13pm

    1 answer

  • Z
    Getting around lack of code completion for exported Battler stats var

    August 7, 2022 6:09pm

    0 answers

  • N
    GODOT 3.5 : New unique scene names functionality

    August 7, 2022 7:10am

    1 answer

  • Plugin: How to display a custom EditorInspectorPlugin when clicked on a GraphNode?

    August 7, 2022 7:07am

    Godot

    9 answers

  • j
    Collision Masks: End game excersize

    August 6, 2022 11:01pm

    1 answer

  • m
    Animation freezing between scenes

    August 6, 2022 4:18pm

    1 answer

  • T
    Is second Ysort necessary?

    August 6, 2022 12:16pm

    1 answer

  • d
    Camera2d jitter?

    August 6, 2022 12:11pm

    2 answers

  • F
    Tween refuses to do its job

    August 6, 2022 11:40am

    2 answers

  • m
    'Reload Current Scene' doesn't exists on the Scene Menu

    August 6, 2022 10:43am

    1 answer

  • When should we use a PanelContainer and when not?

    August 6, 2022 7:08am

    3 answers

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