All that following the best practices in Godot, using the GDScript programming language.
This course is for people who have some experience with Godot.
To get you started, we wrote a complete Godot Learning path for beginners. It only contains free resources.
The code from this project is available under the permissive MIT license. In short, you can use it and modify it freely, even in commercial projects.
By buying this course, you support the creation of Free Software.
You can download the Godot game we made for this project on our GitHub.
If you would like to pay with PayPal, that is possible.
To do so, please:
We will send you a payment request via PayPal. Once paid, you will get access to the course within two business days.
If you need an invoice, please tell us in your message and send us your full details.
If you don’t like the course or you didn’t learn anything, send us a message within 60 days after your purchase to get an instant refund!
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If you have questions or need anything, you can:
I recommend this course for anyone wanting to learn how to implement a state machine in Godot. It's a great course for anyone wanting to get a deeper understand of fundamental game design patterns in Godot. It's really fun to see the final status come together at the end better yet understand it works as it does. I will use the knowledge from this course for platform games in Godot.
Worth the money spent for a few key reason.
For me at least, having prior experience with imperative programming I found myself in private projects solving everything imperatively and at times this works against Godot. This course has improved my basic knowledge of node structure and tree and was well worth the price.
Also you get some detailed implementation details for making a platform character.