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I recommend this course for anyone wanting to learn how to implement a state machine in Godot. It's a great course for anyone wanting to get a deeper understand of fundamental game design patterns in Godot. It's really fun to see the final status come together at the end better yet understand it works as it does. I will use the knowledge from this course for platform games in Godot.
The course introduced me to state machines within Godot and a solid way to structure a player character, so that it becomes scalable and the code does not turn into a complete mess.
Definitely recommended, if you are looking to implement your own characters!
(4 stars only because I did not follow the Hook mechanic, as it was not relevant for me. Can't rate that.)
Worth the money spent for a few key reason.
For me at least, having prior experience with imperative programming I found myself in private projects solving everything imperatively and at times this works against Godot. This course has improved my basic knowledge of node structure and tree and was well worth the price.
Also you get some detailed implementation details for making a platform character.
Thanks much for the review, Ben!