Released on 2021/08/12
This release brings a new tutorial series dedicated to cellular automata.
Cellular automata is a powerful tool to generate organic shapes, caves or otherwise.
New in this release:
Fixes:
03.creating-rooms
.Released on 2021/04/03
06.river-generator
.EARLY-ACCESS.md
from downloadable builds.Released on 2021/01/13
This release brings the infinite procedural world series. In it, you’ll learn to use white and blue noise, as well as layered generation and storing persistent changes in infinite worlds.
This completes the planned series for the 1.0 release and marks the end of early access. We’ll keep providing support for the course, and we intend to keep improving it in the future.
Other changes:
index.html
file to the downloadable version of the course.Released on 2020/09/01
The third content update adds:
Released on 2020/08/05
This content update brings a new, advanced-level tutorial series: the shader-based world map generator.
Released on 2020/07/28
This minor release brings tweaks and small updates to the basic dungeon series, to make it more consistent with the rest of the course.
Released on 2020/07/27
This is the release of the course, with the following topics: