Assembling your first game: introduction

Assembling your first game: introduction

In this first project, you’ll assemble a game from premade components.

We developers use a divide and conquer approach to writing computer programs. Games are no exception.

We split the game into standalone components we can later combine to create the final experience. In a Zelda-like game, you’ll typically create the moving character first, then a weapon, and attach the weapon to the character. Then, you’ll design a map with walls and place the character on the map. And so on.

This approach keeps the complexity manageable. If you try to do everything at once, you’ll soon get overwhelmed, and your productivity will suffer.

With the following videos, our goal is to give you a sense of how a game is split into smaller chunks.

You will also see everything you’ll learn to code throughout the course.

By the end, you should be able to understand and reproduce everything you see on your own!

In video lessons, you can start by watching the video and then read the text. The text will generally explain new concepts covered in the video.

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