There is no product like this ANYWHERE for other engines, and it's shockingly easy to use and professional. Amazing work.
Ryan R. Burns - Level Designer on Assassin's Creed Valhalla
The course will have over 10 chapters covering over 100 programming techniques through:
How long can I access the course?
You get lifetime access to the course.
How often will I receive new content?
For our previous project, we made over 15 releases in 7 months. Our motto is to release updates as soon as possible.
When we have a batch of fixes and improvements for you or a new module is ready.
You'll get at least one major content update per month. Based on your questions and bug reports, we will make smaller updates more frequently.
Do you offer refunds?
Yes, we have a 60-day "no questions asked" refund policy.
Just message us, tell us your account's email and the product you'd like to refund.
I will send you a link to pay via PayPal. Once paid, you will get access to the course within two business days.
Will you update the course for Godot 4.0?
Yes, we plan to update the course after Godot 4.0 came out.
We also plan to update our more advanced secrets courses and Godot Node Essentials if you'd like to get one of our bundles.
The update will not be available the day Godot 4.0 releases. It will take some time to remake all our courses.
Godot 4.0 is going to be a massive release! As such, it may take time for it to become completely stable after it comes out.
We will thoroughly test it when it comes out and ensure it works great before porting the course to it. In any case, you shouldn't wait to learn.
Are there professional games made with Godot?
Yes. SEGA's Sonic Colors Ultimate on PC, Playstation 4, Xbox One, and Nintendo Switch was made using Godot. Elon Musk's Tesla uses Godot for some of its interactive applications.
There are many more promising indie Godot games in development right now like Ex-Zodiac or Helms of Fury.
Godot has been out for less than larger engines out there. As it's free and open-source, we don't have the marketing budget to reach millions of developers. Still, Godot is so powerful it's getting more and more attention among game developers.
Will you make a version of the course for the C# programming language?
No, we will focus on the GDScript programming language. It is simpler, tightly integrated into Godot, and widely used in the community. It's better to learn to code than C#.
This course are great.. but the content itself are not all code its all about how to create your game course.
I think for me it is better if Gdquest have a separate course about how to learn how to code that have a game asset that you only need to do is to code.
And one course (This Course) that how to make games.
For me it is difficult to learn both code and create your game from scratch and, i know theres an app called learn gdscript but that app are not good and, the course are not consistent they teach you the code and then in the next chapter or page you do the scene.
I'm already in section 11 and im thinking to stop and, wait for godot 4 course.
I'm really impressed with the level of effort that was put into this course that worked to streamline the learning process to make it as painless as (reasonably) possible for newcomers.
From the wealth of pre-built code templates as well as exercises with in-built auto testing functionality, as well as incorporating best practices to programming throughout the lessons.
I definitely felt this course was worth the money both for the content itself and its commitment to open-source and transparency for its learners.
I've tried several courses in beginner coding, but this is the only one that I've been able to stick with. Instead of throwing you in with a ton of new vocabulary words, you have the opportunity to play with simple toys to get a preview of what you'll be working on, which really helps to motivate you. I love the interactive lessons and the responsive teachers!
Text lessons are clear and accompanied by pictures, and video lessons include subtitles.
There are still some bugs scattered throughout the automated tests, but instructors will respond to them as students report them.
Very satisfied!
The lessons are fantastic and provide a good starting point when combined with the videos, and a unique challenge when attempting them solo. Thank you so, so, much for including subtitles in the videos, they make a world of difference!
Really clever tutorial that teaches the basics and fast, great examples and layout. I highly recommend this.
I am not a native English speaker, I am from Ukraine, but when there is some kind of cover letter with examples for a task, I have to complete the task, but here is the 2nd point where there is a Poet example, I still can’t understand how to complete it, because before that we have not analyzed tasks with a similar example, but give I think the test code is not very clear. Fix this and then it will be much more convenient to study your tutorials
otherwise I will have to change the rating
Update: all be fine and course good, unclear tasks still occur, but almost all questions I get quick answers
Update, Update: You need update course to new godote
The Poem practice, right? Have you opened a question under the lesson so we can help you? If not, please open a question under the corresponding lesson. As mentioned in the course intro, you should ask for support whenever you get stuck, we're here to help or give you extra hints.
The practice uses very similar code to the one you've used in the lesson, and the same technique you learned with ScoreRow. It does so in a different context, which can be challenging, of course, as it's not a direct copy of the code from the lesson (but it's the same technique).
As in the lesson, you have to instantiate a scene (PoetryLine.tscn) and call a function on that scene instance. The code comments in the practice give you a hint: you have to open PoetryLine.gd to see how. Like we called a function defined in ScoreRow.gd on the ScoreRow instance in the lesson, you need to call the function you'll find in the PoetryLine.gd script on the PoetryLine scene instance. Again, it's the same kind of code that you used with the ScoreRow.
No matter the programming course, there will be times when something will be difficult or unclear to you, and this is why we have this questions and answers feature under every lesson. Please never wait or hesitate to ask questions. We'll help you, and we use support as a source of feedback to improve our courses.
Thank you GDQuest team for the outstanding course.
I really like that the course is not just another follow along course and I appreciate the effort that has been put to preparation of each individual sections of course. So student can only focus at essential parts of lessons and not exhaust self by copying of tons of code even before start learning the exciting stuff.
Course support was also superb.
So I can only recommend the course to others.
Thank you
I finally managed to start the course (I'm a bit over halfway at this point) and, boy, was I missing out. The text lessons are very well written and the videos are straight to the point. Everything is interesting and captivating. The way that lessons/chapters are broken up into small digestable bits while everything else can be ignored is absolute genius. But what keeps me coming back and progressing through this very long and comprehensive course is that I am having fun the whole time.
Great job GDQuest team! You'll surely get more support from me in the future :)
Thank you to Nathan and everyone else at GDQuest!
This course was truly excellent.
I did a YouTube tutorial before taking this course and it was pretty decent but this was a far more comprehensive experience. The lessons are great and expose tou to a breadth of different concepts. The practices and repetitions really made the concepts stick and they all build on each other for the final project.
Thanks again for putting this all together!