There is no product like this ANYWHERE for other engines, and it's shockingly easy to use and professional. Amazing work.
Ryan R. Burns - Level Designer on Assassin's Creed Valhalla
The course will have over 10 chapters covering over 100 programming techniques through:
How long can I access the course?
You get lifetime access to the course.
How often will I receive new content?
For our previous project, we made over 15 releases in 7 months. Our motto is to release updates as soon as possible.
When we have a batch of fixes and improvements for you or a new module is ready.
You'll get at least one major content update per month. Based on your questions and bug reports, we will make smaller updates more frequently.
Do you offer refunds?
Yes, we have a 60-day "no questions asked" refund policy.
Just message us, tell us your account's email and the product you'd like to refund.
I will send you a link to pay via PayPal. Once paid, you will get access to the course within two business days.
Will you update the course for Godot 4.0?
Yes, we plan to update the course after Godot 4.0 came out.
We also plan to update our more advanced secrets courses and Godot Node Essentials if you'd like to get one of our bundles.
The update will not be available the day Godot 4.0 releases. It will take some time to remake all our courses.
Godot 4.0 is going to be a massive release! As such, it may take time for it to become completely stable after it comes out.
We will thoroughly test it when it comes out and ensure it works great before porting the course to it. In any case, you shouldn't wait to learn.
Are there professional games made with Godot?
Yes. SEGA's Sonic Colors Ultimate on PC, Playstation 4, Xbox One, and Nintendo Switch was made using Godot. Elon Musk's Tesla uses Godot for some of its interactive applications.
There are many more promising indie Godot games in development right now like Ex-Zodiac or Helms of Fury.
Godot has been out for less than larger engines out there. As it's free and open-source, we don't have the marketing budget to reach millions of developers. Still, Godot is so powerful it's getting more and more attention among game developers.
Will you make a version of the course for the C# programming language?
No, we will focus on the GDScript programming language. It is simpler, tightly integrated into Godot, and widely used in the community. It's better to learn to code than C#.
This introduction made me feel really comfortable with Godot and the process of game developing. While I already knew the basics of coding before this I was far from mastering it. For context I started coding some Javascript late 2021 and took up Python in April 2022.
All the code examples felt easy to grasp and easy to elaborate on. I got expanded knowledge right where I needed it. Things like getting nodes to communicate with each other where the things I really felt I developed a broader understanding in.
There are some things in the course I wanna know by memory but that is hard to practice by just following along the material. I will be trying out more of the available courses to get there.
I would recommend this course to anyone who wanna start their gamedev journey. I literally couldn't imagine a better course for someone who wants to learn the basics of making games. The challenge parts of the final project where the best, and made me wish there where more of those kinds of self-imposed challenges earlier. They made especially great sense since I could use those creations later! Expert level teaching right there!
The course took me about 3-4 weeks to finish without rushing trough the material and as of writing this I feel like I still can work a little bit more on the final project.
Even for me as someone with a Youtube channel for game dev it is worth doing this whole course right from the start.
You will hardly find a place on the Internet where you get everything you need for your gamedev skills from such a condensed, systematic and playful source.
Even if I have a lot of knowledge there is still a lot of missing links, misconception and improvising in my gamedev process.
This course in connection with its great Godot tutorial engine is my second chance to get these things right, one and for all.
First off I want to say thank you for the entire team putting this together for people like me. I have a large family and a pressing career to keep up with, but my ultimate passion is to game dev. I never was able to pursue this career when I went to college because of the fear of not being placed in a job to be able to care for my family. This being said, this is the exact type of learning I needed to be able to set down for about an hour here and there through the week and actually learn to become a programmer! I cannot speak for people actually going through CS classes, but I have a feeling this is the equivalent of a good year's worth of functions. I will release a successful game one day, and it will be thanks to you guys at GD Quest!