This video is a refresher and an overview of the starting project's code structure to get you up to speed with the codebase.
In this chapter, we're adding a system to detect when the player switches game controller and adapt the camera and hook controls on the fly.
Let's add some more mechanics to make the game more enjoyable for the player and for us: slow motion, coyote jump, improved hooking... we will also add a debug movement mode to navigate through levels quickly.
In these videos, we polish the jump by allowing the player to jump right after falling off a ledge, and by registering jump inputs right before landing.
In this chapter, we're going to add an automatic ledge grab and climb, inspired by Dead Cells.