This document lists the changes and improvements brought in new releases of the course.
This is the initial release of the course, taking it out of early access.
Added the third chapter with 12 lessons dedicated to the camera rig.
You will learn to code a rig that:
This gives you a camera that generally feels good.
This is the first early access release. It brings the video lessons for the first two chapters, without assignments.
Using the power of nodes, we can create an HFSM in a short amount of time in Godot.
Using our state machine and Godot's animation tree, you're going to make Mannequiny come to life.
In this chapter, we add a camera that collides with the environment and orbits around the character. The player can also use it to aim.
Congratulations, and thank you for finishing the course.