This document lists the changes and improvements brought in new releases of the course.
v1.0.0: 2020/01/07
This is the initial release of the course, taking it out of early access.
Chapter 2
New content
- Added a lesson about the state machine's design
- Added a lesson about the limitations of built-in scripts
- Added an assignment to make the player sprint
Improvements
- Link to two complementary tutorials in Setting up the game level
- Updated the projects' git history, added recent bug fixes to the final version of the demo, added a branch for the assignment in chapter 2.
Fixes
- Add missing PlayerState video
- Add missing segment to show the setup of the Player script in Creating the Player scene.
- Add mention to set the initial state of the state machine
Chapter 3
Added the third chapter with 12 lessons dedicated to the camera rig.
You will learn to code a rig that:
- Collides with the environment and slides at an offset from the ground.
- Smoothly moves the camera, using Godot's InterpolatedCamera.
- Auto-rotates to keep the player centered in the view.
- Can get in and out of an aiming mode.
- Projects an aim target on the environment in aiming mode.
This gives you a camera that generally feels good.
- Added the main 12 video lessons of the chapter
- Added one quizz
- Added one assignment and its solution in video
- Added a short video lesson to correct a bug with the camera being offset when coming out of the Aim state
v0.1.0: 2019/12/27
This is the first early access release. It brings the video lessons for the first two chapters, without assignments.
New content
- Added chapters 1 and 2 with 20 video lessons