Learn to write professional shaders for games in the free professional game engine Godot.
This text-based tutorial series teaches key shader programming tricks by example. You are going to create deformation and transition effects, full-screen filters, make particles spawn from your shaders, and more!
This course will teach you to:
You should be comfortable working with code and Godot's editor to fully reap the benefits of this course. We will explain some shader basics, although you are expected to be able to read and understand simple code.
Check out our free shaders video series to get you started.
The code from this project is available under the MIT license. You can use it and modify it freely, even in commercial projects.
You can find Free shaders on our GitHub.
By buying this course, you support GDQuest and the creation of Free Software.
If you wish to pay with PayPal, that is possible.
To do so, please:
I will send you a payment request via PayPal. Once paid, you will get access to the course within two business days.
If you need an invoice, please tell me and send me your full details.
If you don't like the course or you didn't learn anything, send us a message within 30 days after your purchase to get an instant refund!
Just send us your purchase receipt and your account's email to nathan [at] gdquest.com. No questions asked.
We would love to hear your opinion and if you have questions or need anything, you are always welcome to: