This intermediate-level course is here to help you take your 2D game creation skills to the next level.
There are plenty of free tutorials available to learn Godot's basics.
But for the most part, they only teach one feature, in isolation. And when you sit down to make a complete game, you get stuck.
As your projects grow, bugs appear more frequently, and your progress slows down...
It doesn't have to be this way!
Professional programmers use particular code structures to stay productive year-long.
In 2D Secrets, you will learn:
All that using Godot's GDScript programming language.
Because you learn the most by doing, the course is entirely project-based. We're working on many different types of games to keep every new chapter fresh and engaging.
Also, videos aren't great to study code.
In video, thirty lines of GDScript easily become a 10-minute monologue. That just slows you down.
That's why we decided to create a text-based course.
Godot 2D Secrets is currently available in early access.
Buy the course now at a lower price and get a free batch of new tutorials once at the end of every month, until the final release.
Once you bought the course, you get lifetime free updates. All future updates will come at no extra cost.
The course is also available in the Godot Secrets combo bundle with VFX Secrets, Shader Secrets, and PCG Secrets. Or in the Ultimate Godot bundle that contains all our current and future courses.
To get an email when it comes out, you can subscribe to the GDQuest newsletter.
We already have exciting topics planned for the next updates:
This is an intermediate-level Godot course where we don't hold your hand. It is intended for users who have worked with Godot for a while and want to professionalize themselves.
The content goes straight to the point and focuses on teaching you what matters the most.
While some tutorials are accessible and even beginner-friendly, other projects are complex and require strong programming foundations.
We invite you to check out the free samples in the menu on the right to get a sense of the style and pace.
Note: If you buy it and figure out it's not for you, your purchase comes with a 60 days refund warranty. You just need to contact us to get an instant refund.
Pre-requisites:
If you have no experience with Godot, start with our Free Godot guide learning paths to get up to speed.
GDQuest is an international team committed to helping you become a better game developer, all the while contributing to Free and Open-Source Software.
We've been consistently using and supporting Godot for over 4 years now.
I, Nathan, made hundreds of tutorials on our YouTube channel and was hired to work on the official documentation.
The code from this project is available under Free Software licenses. In short, you can use it and modify it freely, even in commercial projects.
By buying this course, you support GDQuest and the creation of Free Software.
Here are the projects we're already developing for Godot 2D Secrets:
If you would like to pay with PayPal, that is possible.
To do so, please:
I will send you a payment request via PayPal. Once paid, you will get access to the course within two business days.
If you need an invoice, please tell me and send me your full details.
If you don’t like the course or you didn’t learn anything, send us a message within 60 days after your purchase to get an instant refund!
Just send us your purchase receipt and your account’s email to nathan [at] gdquest.com.
If you have questions or need anything, you can:
This course was funded and made possible by hundreds of backers on Kickstarter.
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The simulation course is amazing, if not the best gamedev course I've ever taken. I will be using the source code as a reference for severals systems in the future.
Well written, well-documented and extremely satisfying flow. If you're a beginner and you want to get some intermediate level knowledge on game development, especially for godot -- do not miss this one out. The others are good too, but especially the simulation course.
Crank up a chill playlist and code along, I was so into it I didn't realise I did it for six hours straight. Looking forward to the next part.
Thanks much for the kind words! We're taking all the feedback we get on the course, as it's still in early access, and we try to apply it to new series as we make them.
Godot Tutorials is not affiliated with or sponsored by Godot Game Engine.
The lessons are a work in progress, and to my understanding, more is to come (and so my review may change, most likely for the better).
My first impression of this product is that it is well presented, straight to the point, and no hand-holding.
The JRPG section has no videos to accompany it. As a matter of fact there are no videos in this course.
If videos are your thing, this course will sadly not be for you in terms of your preferred learning style. I personally enjoy books and articles over videos.
Regardless, you are left to reading the code in the articles, writing the code, and providing your own game assets to make this project your own.
On top of that, you will be learning the author's way of solving problems, which is excellent, especially if you are new to finding solutions to these problems.
They introduce topics quickly, such as the Command Pattern, which is a powerful pattern to learn.
This course does not go into detail of the pattern.
Keep in mind that this course is called "2D Secrets". This course show's you the author's way of dealing with game design problems. Not "Beginners Guide to Design Patterns" or "Beginners Guide to …" and so the intermediate+ level is at play here.
There are lots of free materials on Design Patterns, including the Command Pattern and so you should not be hindered by the fact that the lessons don't go into full detail on the Command Pattern.
A quick read on design patterns should get you up and running on how these lessons get you to use them (in the case of the course, it would be in regards to coding actions).
Overall I would say that this course is great for all levels.
For the beginner programmers starting out on their journey, this course will show you where you are weak in coding, Godot, and GDScript. It will get you to improve yourself on your shortcomings, so you can become a better programmer. If you are a beginner, there will be shortcomings in this course, a lot. Again no hand holding, you need to know GDScript and Godot at a level of competency.
For the intermediate programmers, it will push your coding experience to a higher level. This is in terms to reading, understanding, and debugging code in Godot GDScript.
This course for advanced programmers shows you specific solutions to game design problems that you can then compare with your own.
If you are not fully satisfied, this course comes with a 30-day money-back guarantee.
Outside of a beginner feeling that they aren't ready for the topics in the course and wanting a refund due to the difficulty (understandable and you shouldn't hesitate to do so), I would guarantee you feel satisfied with what you get based on the price you pay.
Lastly, the entire project is downloadable. This means it's travel friendly!
In conclusion, this course can only benefit you positively, so what are you waiting for 😆.
Best of luck and warm wishes to all who journey into the complex topics of game programming!
Thank you for the detailed review! I personally wouldn't recommend the course to beginners in the sense of people who have little programming experience. Maybe to developers who are getting started with game creation.
In any case, if someone were to buy the course and realize it's not for them, we have this 30 days refund warranty. Feedback's also always welcome, especially as we're making the course: if any explanation is lacking, we're always happy to answer people's questions and to expand the course.
Pros:
Cons:
My Pov:
Generaly I'd say it's good for those that are looking for designs of certain game mechanics that are covered in here, but already are programmers (might find better sources thought).
I'd not recommend it as a learning material on Godot as the code is way too messy for it and might teach some bad habbits.
Gave it a try as the first course on GDQuest and went only half way through and although it's WIP, I assume that the JRPG Core systems part isn't going to change drastically. Probably won't try any other course for reason above.
Thanks for the review.
Note the course is only in early access
1, with less than 20% of the content available. It'll get a lot more
content and, based on our students' feedback, many improvements.
Could you tell us more about what you consider bad habits, and why (you
can share detailed feedback in the community tab:
https://gdquest.mavenseed.com/community )? How would you code a
scalable JRPG combat system in
Godot instead?
We're
a team of professional game programmers working on this
intermediate-level series, and that's the kind of code we would
recommend to use. The development of our game projects is always public
(in this case https://github.com/GDQuest/godot-2d-jrpg-combat" target="_blank">https://github.com/GDQuest/godot-2d-jrpg-combat for the RPG) and we do peer review on every project. This includes reviews from the community.
If
people can point out poor programming practices in the code,
things that will cause problems down the line, creating a complete game, I'll gladly update the series or even
rewrite it. I've done so in the past with our "Make Pro 2D Games with Godot".
Also note that, as explained on the course's landing page, this is an intermediate to advanced-level game development course:
"This is an intermediate to advanced level course. To follow it, you should be comfortable reading code.
While some tutorials are accessible, we cover some complex projects that require good programming foundations."
Finally, we offer refunds as well! If the course isn't for you, just send me a message and I'll refund your copy.