This series is a follow-up to our previous course, Create a Platform Game Character with Godot. It starts where the last course left off, with a ready-made platform character and a hooking mechanic.
We recommend watching the last course first.
You can also get the two series in the combo bundle at a lower price.
What you will learn
You will learn to:
- Code the coyote jump, or jump after falling, a common helper in platform games.
- Code a ledge grab and ledge state.
- Add gamepad support to the game.
And more. All that learning good programming practices in Godot, using the GDScript programming language.
Prerequisites
This course is for people who are comfortable with Godot.
This is a follow-up to our previous course, Create a Platform Game Character with Godot. We recommend watching that one first. You can also get the two courses as a bundle.