All that following the best practices in Godot, using the GDScript programming language.
This course is for people who have some experience with Godot.
To follow it, you will need Godot 3.2.
If you have no experience with Godot, we wrote a complete Free Godot guide for beginners.
This course is based on our Open Godot Mannequin, a complete character and third-person controller for Godot.
The rigged character is also available in the GitHub releases tab.
The code from this project is available under the permissive MIT license. In short, you can use it and modify it freely, even in commercial projects.
By buying this course, you support the creation of Free Software.
If you don't like the course or you didn't learn anything, send us a message within 30 days after your purchase to get an instant refund!
Just send us your purchase receipt and your account's email to nathan [at] gdquest.com. No questions asked.
If you have questions or need anything, you can:
If you would like to pay with PayPal, that is possible.
To do so, please:
I will send you a payment request via PayPal. Once paid, you will get access to the course within two business days.
If you need an invoice, please tell me and send me your full details.
Using the power of nodes, we can create an HFSM in a short amount of time in Godot.
Using our state machine and Godot's animation tree, you're going to make Mannequiny come to life.
In this chapter, we add a camera that collides with the environment and orbits around the character. The player can also use it to aim.
Congratulations, and thank you for finishing the course.