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This course is awesome, and probably the one I was most excited to learn from the bunch. However, I am watching this in 2023, and the instructor mentions Godot v3.2 requires multiple workarounds that end up spreading across most of the code, due to version-specific limitations. It makes the code a bit more complex than it needs to be, and I wonder if the author could add an addendum to cover how those things are handled in current Godot versions? Did the engine fix these limitations? Up to what version are the code workarounds still required? These things matter if I want to port this code to later Godot versions.
I think this is a great course for beginners in 3D like I was, there are some already outdated things here and there, but it will give you a very good base to build on, and teach good programming principles you'll be able to reuse that goes beyond just 3D or character movement.
Also pay attention to the questions sections, some of the outdated things are answered there and other people's questions and answers helped me in general, but specially with things that changed in 3.2
This is by far my favourite course and ive been recommending it to a lot of people, as well as training my crew with it. State Machines is where its at.