All that following the best practices in Godot, using the GDScript programming language.
This course is for people who have some experience with Godot.
To follow it, you will need Godot 3.2.
If you have no experience with Godot, we wrote a complete Free Godot guide for beginners.
This course is based on our Open Godot Mannequin, a complete character and third-person controller for Godot.
The rigged character is also available in the GitHub releases tab.
The code from this project is available under the permissive MIT license. In short, you can use it and modify it freely, even in commercial projects.
By buying this course, you support the creation of Free Software.
If you would like to pay with PayPal, that is possible.
To do so, please:
We will send you a payment request via PayPal. Once paid, you will get access to the course within two business days.
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If you don’t like the course or you didn’t learn anything, send us a message within 60 days after your purchase to get an instant refund!
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If you have questions or need anything, you can:
This course is awesome, and probably the one I was most excited to learn from the bunch. However, I am watching this in 2023, and the instructor mentions Godot v3.2 requires multiple workarounds that end up spreading across most of the code, due to version-specific limitations. It makes the code a bit more complex than it needs to be, and I wonder if the author could add an addendum to cover how those things are handled in current Godot versions? Did the engine fix these limitations? Up to what version are the code workarounds still required? These things matter if I want to port this code to later Godot versions.
I think this is a great course for beginners in 3D like I was, there are some already outdated things here and there, but it will give you a very good base to build on, and teach good programming principles you'll be able to reuse that goes beyond just 3D or character movement.
Also pay attention to the questions sections, some of the outdated things are answered there and other people's questions and answers helped me in general, but specially with things that changed in 3.2