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  • k
    An error when playing the sprite scene

    January 28, 2023 3:34pm

    7 answers

  • J
    Question about set_physics_process()/set_process()

    January 31, 2023 1:16pm

    0 answers

  • J
    Godot Character drawn under finish line sprite.

    January 27, 2023 1:40pm

    4 answers

  • t
    Typo!

    January 29, 2023 10:39am

    1 answer

  • f
    Why is var used? (and some other things)

    January 30, 2023 1:07pm

    4 answers

  • a
    Gamepad side effects

    January 30, 2023 1:46pm

    1 answer

  • a
    DebugPanel and some other nodes in the code

    January 30, 2023 12:01pm

    1 answer

  • E
    Error: Resource: 'res://src/main/state_machine/StateMachine.gd' is already being loaded. Cyclic reference?

    January 28, 2023 9:40am

    5 answers

  • s
    Bridges wouldn't line up with rooms...

    July 9, 2022 5:32pm

    4 answers

  • m
    Urm, animation 'Reset' doesn't exit in the animation window

    August 7, 2022 7:13pm

    14 answers

  • are you still answering questions?

    January 29, 2023 12:43pm

    2 answers

  • r
    Vbox and Hbox container

    January 29, 2023 9:30am

    2 answers

  • Layer assumptions in Practice

    January 28, 2023 10:38pm

    1 answer

  • bug with GDQuestDebugDraggable

    January 28, 2023 11:51am

    2 answers

  • w
    If this was someone else's code, how would I know where the start() function is being called?

    September 26, 2022 8:18am

    3 answers

  • C
    Help with todo list challenge

    January 29, 2023 4:16pm

    2 answers

  • A
    What should be the best practice?

    January 26, 2023 4:25am

    4 answers

  • r
    Difference between load and quick load. and FONT Too

    January 28, 2023 1:51am

    1 answer

  • K
    Please elaborate "if owner == null"?

    January 27, 2023 7:19pm

    1 answer

  • w
    How to jump to a pickup node in the 2D view by selecting in the node tree?

    January 16, 2023 3:06pm

    2 answers

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