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AllGodot
 
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  • s
    Coin fade out, but its CollisionShape2D doesn't

    November 20, 2019 2:23pm

    2 answers

  • s
    Conflicting explanations of _physics_process

    November 20, 2019 5:30am

    3 answers

  • r
    Downloading all videos

    November 19, 2019 10:34pm

    2 answers

  • d
    About the onready

    November 19, 2019 10:15pm

    1 answer

  • m
    StaticBody2D con párrafo propio

    November 19, 2019 7:07pm

    1 answer

  • Changelog: Create Your First 2D Game With Godot (extended edition)

    November 15, 2019 1:59pm

    1 answer

  • a
    Why would order matter here?

    November 10, 2019 8:48pm

    3 answers

  • l
    No movement on the Player

    November 1, 2019 10:36am

    3 answers

  • G
    Enemy sometimes don't die

    October 28, 2019 1:46pm

    2 answers

  • c
    Lerp method solution

    October 27, 2019 2:24pm

    1 answer

  • R
    Issue

    October 25, 2019 4:57pm

    1 answer

  • R
    Issue

    October 25, 2019 4:38pm

    3 answers

  • t
    Calculating the vertical velocity

    October 20, 2019 10:20am

    1 answer

  • Won't "if owner.camera_rig" crash the game if there's no camera rig?

    October 19, 2019 3:43pm

    2 answers

  • Wrong use of is_active at 2:04

    October 19, 2019 3:10pm

    2 answers

  • What's up with "{velocity = velocity}"? Aren't dictionaries supposed to be "{'velocity': velocity}"?

    October 17, 2019 11:43am

    3 answers

  • Usefull signal callback name pratices

    October 17, 2019 10:44am

    2 answers

  • h
    When can we expect to have this course fully completed?

    October 16, 2019 11:41am

    2 answers

  • s
    Process to save different version while you are working on a project

    October 14, 2019 6:40am

    1 answer

  • Other Gumroad Courses

    October 13, 2019 12:14pm

    1 answer

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