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AllGodot
 
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  • W

    October 16, 2019 11:41am

    When can we expect to have this course fully completed?

    0 answers

  • October 17, 2019 10:44am

    Usefull signal callback name pratices

    0 answers

  • October 17, 2019 11:43am

    What's up with "{velocity = velocity}"? Aren't dictionaries supposed to be "{'velocity': velocity}"?

    0 answers

  • October 19, 2019 3:10pm

    Wrong use of is_active at 2:04

    0 answers

  • October 19, 2019 3:43pm

    Won't "if owner.camera_rig" crash the game if there's no camera rig?

    0 answers

  • S

    October 20, 2019 10:20am

    Calculating the vertical velocity

    0 answers

  • M

    October 25, 2019 4:38pm

    Issue

    0 answers

  • M

    October 25, 2019 4:57pm

    Issue

    0 answers

  • A

    October 27, 2019 2:24pm

    Lerp method solution

    0 answers

  • S

    October 28, 2019 1:46pm

    Enemy sometimes don't die

    0 answers

  • S

    November 1, 2019 10:36am

    No movement on the Player

    0 answers

  • B

    November 10, 2019 8:48pm

    Why would order matter here?

    0 answers

  • November 15, 2019 1:59pm

    Changelog: Create Your First 2D Game With Godot (extended edition)

    0 answers

  • G

    November 19, 2019 7:07pm

    StaticBody2D con párrafo propio

    0 answers

  • C

    November 19, 2019 10:15pm

    About the onready

    0 answers

  • o

    November 19, 2019 10:34pm

    Downloading all videos

    0 answers

  • F

    November 20, 2019 5:30am

    Conflicting explanations of _physics_process

    0 answers

  • C

    November 20, 2019 2:23pm

    Coin fade out, but its CollisionShape2D doesn't

    0 answers

  • G

    November 21, 2019 10:37am

    SetGet

    0 answers

  • T

    November 22, 2019 2:37am

    streaming capabilities!!

    0 answers

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