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AllGodot
 
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  • K

    December 28, 2019 1:29pm

    When did the PlayerState class appear?

    0 answers

  • T

    December 27, 2019 5:49pm

    Weird behavior.

    0 answers

  • December 19, 2019 4:54pm

    Extra question: What's the tool used for drawing ?

    0 answers

  • D

    December 15, 2019 2:11pm

    Enemy not showing up after changing to "bumper" layer

    0 answers

  • z

    December 14, 2019 3:22pm

    At 2:30

    0 answers

  • C

    December 13, 2019 8:46pm

    Error on 10:36 func unhandled_input in Move.gd?

    0 answers

  • N

    December 7, 2019 3:08pm

    Deccelerate is not working...

    0 answers

  • Y

    December 1, 2019 10:57pm

    enemy code different again

    0 answers

  • Y

    December 1, 2019 10:48pm

    Jump code is different

    0 answers

  • Y

    December 1, 2019 10:00pm

    drag and drop vs alt drag and drop

    0 answers

  • Y

    December 1, 2019 6:40am

    Hint from assignment implies simpler solution

    0 answers

  • Y

    December 1, 2019 5:21am

    Video ends on the word "but"

    0 answers

  • Y

    December 1, 2019 5:14am

    void in functions?

    0 answers

  • S

    November 30, 2019 8:11pm

    Velocity, _physics_process

    0 answers

  • P

    November 26, 2019 2:53pm

    Shortcut to see related documentation

    0 answers

  • a

    November 25, 2019 4:21pm

    Layer and Monitorable

    0 answers

  • i

    November 24, 2019 7:44pm

    gravity value

    0 answers

  • T

    November 22, 2019 2:37am

    streaming capabilities!!

    0 answers

  • G

    November 21, 2019 10:37am

    SetGet

    0 answers

  • C

    November 20, 2019 2:23pm

    Coin fade out, but its CollisionShape2D doesn't

    0 answers

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