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  • N
    Follow Camera 3D

    October 14, 2020 5:11pm

    0 answers

  • m
    Feedback loop

    October 12, 2020 1:27pm

    1 answer

  • R
    Why to precise velocity.y and not simply velocity?

    October 10, 2020 5:30pm

    2 answers

  • S
    What is the meaning of "static" before "func"?

    October 10, 2020 10:57am

    1 answer

  • O
    Shader Parameters don't update their UI

    October 7, 2020 11:45pm

    1 answer

  • O
    How to debug shaders (PRINT)?

    October 7, 2020 6:48pm

    2 answers

  • D
    Enemy doesn't die on Stomp

    October 7, 2020 2:38pm

    3 answers

  • How to orient Player and Enemies to slope???

    October 6, 2020 6:07pm

    2 answers

  • O
    Where is the half-scale?

    October 5, 2020 11:47pm

    9 answers

  • b
    Confused about fragment and pixels

    October 5, 2020 9:47am

    1 answer

  • O
    Can the model be instanced within the scene?

    October 4, 2020 3:46am

    2 answers

  • S
    about the rect2's inside order

    October 3, 2020 4:58pm

    4 answers

  • Shader secrets 1.1.0 is out!

    October 2, 2020 2:16pm

    2 answers

  • T
    InterpolatedCamera will be deprecated in Godot 4.0. What would be a replacement?

    October 2, 2020 6:09am

    Godot

    9 answers

  • O
    Camera needed but not mentioned

    September 30, 2020 11:53pm

    7 answers

  • O
    Why do we use TEXTURE_PIXEL_SIZE

    September 29, 2020 12:06am

    1 answer

  • S
    Only getting 1 dimension

    September 28, 2020 8:48am

    3 answers

  • S
    What about protruding shapes?

    September 24, 2020 6:24pm

    3 answers

  • D
    Animation Tree finished signal?

    September 22, 2020 7:36pm

    3 answers

  • C
    choosing between _proccess vs _input for input

    September 21, 2020 2:12am

    1 answer

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