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posted to: The battery

Game crashes on Battery deconstruct

It seems the the following line tried to run against the battery that doesn't exist anymore:

`var source_power := power_source.get_effective_power()`

What is the best way to 'pin' a value to the debugger for tracking, such as the source_power value of an instance, or the path arrays that are calculated each frame to do some more digging myself?