All Questions


posted to: Creating the Unit

Get the Moving Left/Right Direction

I want to change my Unit Sprite Direction based on the current moving direction.

I just want to flip my Unit Horizontally and I would like to handle complex path like the one above : character moving from right to left then left to right.


  • Nathan Lovato replied

    Inside the process loop, I'd use code that sets the sprite's either scale or H flip property:

    func _process(delta: float) -> void:
    var last_position = position
    _path_follow.offset += move_speed * delta
    var new_position = position

    scale.x = sign(new_position.x - last_position.x)

    You'll have to fiddle with this to see how well it works. You might need to check for the case where the character is moving up to preserve the current direction. But the above should get you started.

  • Doureyd replied

    Thanks it's working with that :

    func _process(delta: float) -> void:
    var last_position = _path_follow.position
    _path_follow.offset += move_speed * delta var new_position = _path_follow.position var xDelta = int(round(new_position.x - last_position.x)) if xDelta != 0: _sprite.scale.x = sign(xDelta)
  • Nathan Lovato replied

    Sounds like something like that should work, yes!