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Craig Ostrin

Isn't assert only for debug purposes?

The GDScript docs say the code within assert() only runs in the editor or debug mode. Why use it here?

func set_is_selected(value) -> void:
    if value:
        assert(is_selectable)
  • Nathan Lovato replied

    It's so you don't write any code that violates this rule during development: you should only set a battler to selected if it is selectable.

    As you should test your game in debug mode, the assert will give you an error if you were to set is_selected to true when you shouldn't.