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Why not using one CollisionPolygon2D for the whole figure ?

Detlef Boddin(detlefboddin)
posted to: Bumpers (solution)
Why not using one CollisionPolygon2D for the whole figure ?
  • Nathan Lovato replied

    CollisionPolygon2D has some issues with Area2D detection, the on_enter_* signals don't trigger as you'd expect in some situations. Geometric shapes like rectangle, capsule, and circle are the most reliable