Released on 14/01/2021
This little content update brings one new design pattern guide, as well as a bunch of fixes and improvements.
Design patterns chapter:
JRPG core series:
expire()
function definition in 20.status-effects
.JRPG UI series:
02.the-action-menu
.04.turn-bar
.ProgressBar
into TextureProgress
in 05.life-bar
.initialize()
instead of setup()
in 07.the-battler-hud
.10.damage-and-miss-labels
.TRPG movement series:
01.grid
.02.the-unit
.03.player-cursor
.Simulation game series: