In the Miss Label section it says the following:
Create a scene with a position 2D named UIMissLabel as its root, a Label, and an AnimationPlayer. Save it as
Later in the lesson the MissLabel node/scene is referred to as UIMissedLabel (with the 'ed' in Missed). The final code does in fact have the file named as UIMissedLabel.tscn.
There are also two instances of a strange formatting typo appearing in the UIDamageLabel.gd code:
!(images/onready var _tween: Tween = $Tween) func setup(...) -> void: !(images/ global_position = start_global_position)The first and last lines above have "!(images/ ..... )" in them.
Ah, seems like another formatter + build system issue. Will be fixed in the next update, thanks!