After following the lesson, my action menu appeared in the top left of screen. I may have missed it, but I think the lesson is missing guidance on how to make sure the menu appears in front of the player's battler.
I looked at the final code, and I found that the UIActionMenu scene node has custom Margins, and Rect variables in the Inspector. So it seems the menu is manually placed.
Are there plans to implement a dynamic position for the menu? This could be useful for when there are multiple party members and the action menu needs to appear in front of specific battlers.
I'll address this with the next update. Thanks again for the continuous reports.
Regarding a dynamic position, you could use the battlers' front anchor covered later in the course. You'd add this line:
action_menu.rect_position =
battler.battler_anim.get_front_anchor_global_position() -
Vector2(action_menu.rect_size.x, action_menu.rect_size.y / 2)
Here's the start of the _player_select_action_async() function
func _player_select_action_async(battler: Battler) -> ActionData:
var action_menu: UIActionMenu = UIActionMenuScene.instance()
add_child(action_menu)
action_menu.rect_position = battler.battler_anim.get_front_anchor_global_position() - \
Vector2(action_menu.rect_size.x, action_menu.rect_size.y / 2)