Seems a bit out of place to me, I may be missing something.
Nathan Lovato
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Why would that be an issue? There's one state running at a time, and events get funneled down to it by the state machine. This way you know that only one state (and its parents) will be handling input at a given point in time.
With this state pattern, each behavior is self contained: update loop, input handling, event callbacks are all in one place. This helps solve the problem of finding where code is. If I want to change the hook movement code, I know it's in the hook state. The move code, in the move state and its descendents.
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Zoidberg zoidbergforpresident
replied
Well, it sure does work but putting input logic into state themselves, is this the best way possible? I mean they have to be linked somewhere, sure, but is this the right pattern? That's what I wondered.