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Jonathan cozybrick
posted to: Shaders in Godot

The results image is misleading

I was confused when I tested the code and the alpha was black. Then I realized you had to add a line of code like this:

COLOR.a = texture_color.a;  

You may want to change the image or add the code.


  • Nathan Lovato replied

    Ah it was a missing line. It's fixed, thanks.