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Kit Pierce
posted to: The shader pipeline

Bug in project code?

Hey, team! Really excited to get my hands on this course. I realize that you're in "early release" mode, so the following may already be fixed by the time you read this, but I thought it good to send you feedback.

The intro text speaks about Intro/Presentation.tscn. In the current downloadable code, it's called ShaderPipelineIntro. Also, there's a error at line 39 of LineDrawers.gd when executing it. It's missing the will_cull property from a child node, but I'm not exactly sure at first glance where these children are so I'm not doing a great job investigating at the moment.

  • Razoric replied

    Hiya; The bug will be fixed in the next update and I'll update the reference in the tutorial. Thanks for pointing them out!

    func do_cull() -> void:
    	for c in get_children():
    		if not c is Tween and c.will_cull:
    			c.do_cull()
    	yield(tween, "tween_all_completed")