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Katherine Reed

set_physics_process function seems unnecessary

In Godot 3.2.2 VisibilityEnabler2D works out of the box without having to call set_physics_process(false). Perhaps it was a bug of the engine at the time, or maybe there was some kind of override there?

  • Nathan Lovato replied

    Yes, if I recall correctly, there was a bug in Godot Godot 3.2.0 where the node would let the AI run physics_process at the start of the scene.