Hi, what's the difference between Init and Ready functions?
_init() is called when the object is created, so whenever you do for example
the function _init() will be run.
While _ready() is called after the node enter's the tree and all it's dependencies have been loaded. In other words, when it's "ready" to be used by the script or another part of the game. So let's say, you created a new Sprite node and you will add it to the scene through code:
var sprite = Sprite.new() #_init() will be run here add_child(sprite) #_ready() will run after this
I think in the case where you have a scene loaded and you create an instance of it, it will run _init if your scene script has it:
some_loaded_scene.instance() #will trigger _init in your scene
I think that's the gist of it, or at least how I've understood it from using so far.
Thank you so much Daniel! Where are you from? The name sounds like colombian maybe? Or spanish?
I'm from Brazil!
I know someone from Brazil that codes as well, he is learning english at the moment. Thanks as well for desribing the init, as the instructor also did a fabulous job for those of visual learners