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Rabbit One

Coding StateMachine vs Animation Tree

If I'm not wrong, Godot supports Animation Trees to define the state machine of a character, just like Unity does. What is the difference between coding it or using the Godot built in Animation Tree option? I'm coming from Unity so there are things that I don't understand yet. Thanks!
  • Nathan Lovato replied

    The animation state machine is just for animation. It doesn't give you functions to initialize and clean up states, or the kind of functionality you need for a gameplay's finite state machine.