If I'm not wrong, Godot supports Animation Trees to define the state machine of a character, just like Unity does. What is the difference between coding it or using the Godot built in Animation Tree option? I'm coming from Unity so there are things that I don't understand yet. Thanks!
Nathan Lovato
replied
The animation state machine is just for animation. It doesn't give you functions to initialize and clean up states, or the kind of functionality you need for a gameplay's finite state machine.