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Felix Festus

calculate_move_velocity error

Hi, I'm currently going through the 2D game tutorial, but I've hit a wall despite following the tutorial to the letter. By writing this code:


func _physics_process(delta: float) -> void:

var direction: = get direction()

velocity = calculate_move_velocity(velocity, direction, speed)

velocity = move_and_slide(velocity, Vector2.UP)


I receive an an error stating:

"error(7,1): Too many arguments for "calculate_move_velocity()" call. Expected at most 2."

Is there a reason for why this is happening? Is there any way around this problem?