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Bernhard Werner

Static body hierarchy

When creating the ground, you used a Mesh as the root and the StaticBody as the child. I prefer the other way around (for all PhysicsBodys)... Is there any reason you did that? Òr just personal preference?
  • Nathan Lovato replied

    Either is fine, as long as it works. If you build your collisions in Blender, I think the static bodies will be imported as children of your scene.