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Mathieu01

The camera is looking at the wrong direction when using the mouse

The camera looks to the wrong direction (verticaly) when using the mouse. To solve it, in Camera.gd, I'm changing the _input_relative parameter when calling the update_rotation function to Vector2(_input_relative.x, -_input_relative.y).

  • It was intended at the time of recording I think. It depends on the default rotation that you want. Some older games used Y inverted by default (moving the mouse down looks up), and I don't remember which one I used in the tutorial, but it might be that. While now the convention is moving the mouse up looks up.

    Thanks for sharing!