In short, we're working to have the very first early access by the end of the year. We've been working on ambitious learning tech which comes with major challenges. Thankfully, we're seeing the end of the tunnel and I can't wait to get things out consistently in 2024.
We will announce a public release roadmap with the Godot 4.2 release later this month. It's the version on which we've decided to base the remake of all our courses. You'll get the details with the release, but count about 3 to 5 months of full-time production work per course.
From there, we will focus on content production throughout 2024, and probably beyond.
Because 4.0 was not mature yet, this year we decided to prioritize new learning technology and building better foundations for the future.
In hindsight, it was a good decision, as both 4.1 and 4.2 come with a bunch of breaking changes. 4.2 is looking to be a good version to start building educational resources on. And to start using.
As we've said in the 4.0 release communication, we were looking at 1 year of Godot 4 development to reach maturity, and to me 4.3 really feels like it's looking to be a great version for people to transition to Godot 4.
Please let me know if you have any more questions.