Hi, I'm watching the scoreboard tutorial and wanted to ask a question and if this is right so far:
PanelContainer: A container which can draw an area/panel example a background.
MarginContainer: Adds Margin to child nodes
VBoxContainer: Stacks the child nodes vertically
HSeperator: Draws a horizontal line
LineEdit: Makes an Input Field
And I wanted to ask what exactly the control node does, is it like the base class for UI?
You got it exactly right! Great job.
And yes, the Control node is the base class for UI. It defines all the shared properties and settings of all the other green nodes in Godot. The ability to resize and use layout options in the editor toolbar, and more, they all come from the Control class in the Godot engine.