I don't understand why i extend my IceFist from the bullet.gd script, i set it's speed to 10 (only to test it) and when i play the scene it goes as fast as the basic fire bullet.
Also, the particles are not emitting on destroy event.
Can someone help me?
Hi Andrew. Here it is the link
Thank you as always for the help.
Ok, i think i've found the problem.
We have two speed parameters, one for the Spell, one for the Bullet.
The shoot function use the Speed parameter of the Spell. I was changing the Bullet Speed.
Why are there 2 Speed parameters for the same thing?
Also, i've debugged the particles effect. If i play the game and go in debug mode, when the bullet hits a wall, the particles fire up.
If i'm not in debug mode, i don't see them.