In the Laser Beam series, in order to get Glow working, we set the CanvasItem>Visibility>Modulate>RGB values all to Raw 1.5. In this series, we are not. And changing all the WorldEnvironment settings here does not change my explosion at all, even though I have Mode set to Canvas. Am I missing that step from here or am I doing something else wrong?

  • Nathan Lovato replied

    I just tested this and indeed it appears that the glow shader was modified in the engine, changing the resulting behavior. To achieve the same effect, you will need to lower the HDR Threshold property in the world environment resource.

  • M
    Marilius replied

    Awesome. Thanks very much for the clarification.