Hi, I'm not sure this question is relevant to this session or not, but I've just found out this bug only when I try to test the level01 in this video.
I'm using Godot 3.5.1, and my character can stand on the ground, run around and jump on the blocks. But when I jump in from the sides, it got clipped into the block like in the picture. I have checked the collision layers and they all seem correct. Can you help me out with this? Thank you!