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Game crash cause of

According to # File : func _ready() -> void: yield(owner, "ready") player = owner skin =
  • K
    Tomasz Kunikowski replied

    I've encountered the same issue, all you need to do is add a line in

    onready var skin: = $Mannequinny
  • Nathan Lovato replied

    It's already in my to-do to update the course, see

    Thanks for the report

  • R
    Brian Rogers replied

    I'm confused. My character doesn't move at all with Keyboard input. I didn't get "" issues. What exactly should the Player and PlayerState script files look like? It's very confusing reading about a solution.

  • Nathan Lovato replied

    You can download the source code for each chapter here to compare files:

    In this archive, you have one Godot project per chapter. The projects have a git history with intermediate steps for many of the videos, if you know how to use git.

    Your problem shouldn't be related to the issue somebody had in the early access: I updated the videos and code already to fix the bug.

    Are you getting any error message? Or it is just that at the end of this lesson, nothing is happening when you press any input? Does the character move with another controller?

    If there's no error, it's probably just a function call that's missing or a value that's incorrectly set somewhere.