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Evandikt

Game crash cause of player.skin

According to https://gdquest.mavenseed.com/community/156-player-skin-reference # File : PlayerState.gd func _ready() -> void: yield(owner, "ready") player = owner skin = player.skin
  • Correct

    It's already in my to-do to update the course, see https://gdquest.mavenseed.com/community/156-player-skin-reference

    Thanks for the report

  • K
    Tomasz Kunikowski
    Correct

    I've encountered the same issue, all you need to do is add a line in Player.gd:

    onready var skin: = $Mannequinny