Hey there, I'm scrolling through the godot class reference and found that Input.get_vector(+x, -x, +y, -y) I've tried it and seems to work. Just wondering if using that instead of get_axis would interfere in anything
You'll get to use this function later in the course. We use a different one earlier in the course because we need that to make the practices work reliably on some systems.
But yes, you can totally use it instead of Input.get_axis() in this case, it works great!