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What about lerp_angle?

It seems like the auto rotate behavior can be achieved without the offset by using the lerp_angle function instead of lerp.
Is there something I am missing? Is it really the same?
  • Nathan Lovato replied

    The angle lerp function could definitely work, and you could probably shorten some of the character's code further by working directly with transform.Basis or quaternions with their slerp() method.