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DevOrionGames

Resources?

Can't seem to find `icon_punch.svg` anywhere, not even in the GH repo.

Also, in the offline materials that say that say the project/materials are linked in the course downloads at the bottom of every page, I don't see any such link/section.

  • Nathan Lovato replied

    Here it is on GitHub: https://github.com/GDQuest/godot-2d-jrpg-combat/blob/master/godot/CombatSystem/Battler/Actions/Attacks/icons/icon_punch.svg

    I just checked and it also is present in the current course build, godot-2d-secrets-1.2.0.zip. Could you tell me which version of the course files you downloaded?

    in the offline materials that say that say the project/materials are linked in the course downloads at the bottom of every page, I don't see any such link/section

    That's because the offline download mirrors the online one, and you need to see this instruction online first to download the Godot projects.

    We added the instruction in some places because people skipped the course intro and asked us where to download the Godot projects.

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    DevOrionGames replied

    Ah. It wasn't clear as to where the icon was located in the structure. The material just references the filename itself. Thank you.

    I have the same version of the zip file, but am unsure of where you see that file within the zip file, unless I misunderstood.

    Regardless, thank you for your answer and for such a great course.

  • Nathan Lovato replied

    Perhaps I could use a recommendation to use file search - that's the intended way to find files. Because in Godot, in the FileSystem dock, you can type part of a file's name to find it. Same in your file explorer.

    Using only filenames helps to reduce issues in those complex courses; if you look at the changelog you'll see we've had to make many changes, and it's really easy to forget to update a complete file path or make a typo. Using only file names, we reduce the potential for that.

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    DevOrionGames replied

    Makes sense, but I'd imagine that in some cases (like mine), I didn't download the project itself and started from scratch, choosing to go through the course and adding code as needed. So maybe there's a compromise to be had to maybe indicate that downloading the project (and using the file search, if needed) is necessary for finding all material? Either way, I appreciate the clarification.

  • Nathan Lovato replied

    We should definitely clarify everything in the introduction, and have a guide to using the course as the first thing you get and read, before the changelog.

    I'm in the middle of preparing a Kickstarter starting next week so it may take some time to get there but I took note off this important improvement for the next release.

    Thanks much for the feedback!